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| ID | Category | Severity | Reproducibility | Date Submitted | Last Update | |||||||
| 0000061 | [Pelorea] Client | minor | always | 03-18-08 08:22 | 03-18-08 08:22 | |||||||
| Reporter | Frank Bignone | View Status | public | |||||||||
| Assigned To | ||||||||||||
| Priority | normal | Resolution | open | |||||||||
| Status | new | Product Version | M3 | |||||||||
| Summary | 0000061: [Doc] Documentation error | |||||||||||
| Description |
http://bbs.indie-zone.com/index.php?topic=137.msg203#msg203 [^] |
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| Additional Information |
page 2, chapter Game Generality: "One turn is equivalent to halfday allowing for day and night cycle" Not so clear. 1 turn = 12 hours or 1 turn = 6 hours? page 2, chapter Game Generality: There are 2 Harvesting phases. Is it right? The last phase is Expansion. page 2, chapter Card system "Exploration card which gives bonus or special action during the exploration phase" No Exploration phase has been described before. page 3, chapter Card system "Resource card which represents all structure that can exploit and stock world resources" At this level of doc, you may add an example to help us to understand what is such a structure. page 3, chapter Card system "At beginning of a game and depending on the played scenario, a player has to constitute his game deck from his available cards by choosing which cards will be available during the game session." I can't remember when I have to do this selection during the few times I've run the game. Did I miss something? page 3, chapter Force harvest stock You may explain what are the 4 forces. Only the icons are displayed (leaf, water, moon, fire), whithout their meaning. page 10, chapter Card hand "The panel command allow to do the following operations (from right to left and down): play, discard, play action 0, play action 1.. play action 4" Are you sure the order is not from left to right and down? page 11, chapter Restoration "During this sequence, player can discard cards (by using the discard button on the card)" I tried to do it, but in vain. Has it be coded? In fact, in game, all card icons are empty. page 11, chapter Restoration "Last possible action is to claim a territory by clicking on a cell with a player troop and no ennemy on it too." I think I am the biggest noob of the world! I succeeded, one time, to put these flags on some cells. But at this time, I didn't understand what were these flags. Then, now I understand they are the way to extend my territory, I cannot make them appear. Is there any special way to do this? page 11, chapter Harvesting "Either by clicking on a cell where a gatherer unit is on" No way to understand how can I put a unit (what is a unit?) on a cell. page 11, chapter Harvesting "Or by discarding a card on a cell with resources and selected (click on the cell when icon is a gray-shaded harvesting icon) as shown in next screenshot." I tried to do this, but it does not work. The grey harvest mouse pointer appears, but clicking onto the celle does nothing. page 12, chapter Deployment "During the deployement phase, player can move their troops from one cell to another one." No way to understand how can I put a troop on a cell. page 14, chapter Expansion I tried to do this, but it does not work. The hammer mouse pointer appears, but clicking onto the cell does nothing. |
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